Plasmatix Digital Gaming · Est. 2024

Tools forged for
game developers, by a developer.

Built in Godot. Works with
any
engine.

You know where your assets are. Until you don't. ARCANA Vault tags, organizes, and exports exactly what you need — directly to your project directory. Any engine. Every time.

Works with Godot Unity Unreal GDevelop GameMaker and more
4 Apps planned
18 Asset types
Q2 '26 Vault beta
Vault · My Library ● LIVE
Vault showing a 3D character asset
Vault · Bulk Import (Folder)
Vault bulk import scan complete
2D Sprites3D ModelsAudio · SFX · MusicTilesetsAnimationsShadersTexturesFontsVFX 2D Sprites3D ModelsAudio · SFX · MusicTilesetsAnimationsShadersTexturesFontsVFX
The Suite

Four spells.
One grimoire.

Each Arcana app handles one painful part of shipping a game — and they're designed to talk to each other. Vault is first out of the gate. The rest are on the way.

Character Creation
Coming 2027
Vault · Asset Library

Your library,
finally tamed.

Indie devs collect assets like dragons collect gold — and lose track of them just as fast. Vault gives you one place to categorize, search, preview, tag, and export everything. It works across projects, runs on low-grade hardware, and doesn't care where your files live.

18
Asset types across 2D, 3D & audio
100k+
Files handled on modest hardware
2 modes
Centralized or in-place libraries
Projects using the same vault
Vault · Knight's Folly · 14,382 assets ● LIVE
Vault app: browsing animated sprites in a Knight's Folly project
Viewing sprite_frames · Bringer of Death · Attack animation
Why Arcana

Built by a dev. Built
for devs. No fluff.

01 · ORIGIN
Born from the same frustration you have

Plasmatix Digital Media is a one-person studio. Every Arcana tool started as an internal solution — then got polished until it was too good to keep private.

02 · SHAPE
Desktop-native, local-first, your data

No cloud lock-in, no subscription creep. Your projects live on your drive. The apps read them, respect them, and leave them the way they found them.

03 · CRAFT
Four tools that share a language

Tag something in Vault. Reference it in Tome. Build with it in Forge. Budget for it in Purse. Arcana tools are designed to talk.

The Ritual

A workflow, not
a product tour.

Most asset managers stop at "search". Vault is built around the full loop of how indie devs actually work — from the mess of a new download to shipping a build.

01 · GATHER

Bulk import

Drag in whole folders, itch bundles, asset packs. Vault auto-detects 18 asset kinds across 2D, 3D and audio.

02 · CATEGORIZE

Review & tag

One panel, one keystroke per asset. Tag, rename, assign to collections — bulk or one-by-one.

03 · FIND

Instant preview

Pixel, vector, 3D, waveform — all previewed inline. Search by name, tag, type, project, or collection.

04 · SHIP

Export to project

Push the right subset into any project folder. Centralized or in-place — your workflow, your choice.

Games you make with Arcana are 100% yours.

We own the tools, not your work. No revenue cuts, no royalties, no "powered by" splash screens. Ever.

Stay in the loop

Get notified at launch.

One email when Vault ships. That's it.

✦ You're on the list.
Early Access

Join the waitlist.
Get Vault first.

Waitlist members get early access ahead of launch, guaranteed slots in the upcoming Purse, Tome, and Forge betas, direct access to the developer, and a vote on what ships next across the suite. No newsletters, no tracking, no surprises.

We'll only email you about Vault releases.
✦ You're in. Spot #347 reserved. Check your inbox.
Early access
Signups so far
342
waitlist members · early access at launch