The Arcana Suite

Four spells,
one caster.

Each Arcana app solves one painful part of shipping a game — and they're designed to share a single source of truth. Here's what's coming.

Q2 2026
Vault · Public Beta — asset library
Q2 2027
Purse · Release — game-dev budgeting
Q4 2027
Tome · Release — source of truth for projects
2028
Forge · Pre-release — character creation atop Vault
Vault Purse Tome Forge
01 · Vault

Asset Library

PRE-RELEASE · BETA Q2 2026

The asset manager built by a game dev, for game devs. Tame the growing pile of sprites, models, audio, and whatever else you've hoarded — across every project you run.

Explore Vault
Vault
02 · Purse

Budget Control

IN PROGRESS · Q2 2027 RELEASE TARGETED

The only budget manager made for how indies actually fund games. Track burn rate, sweat equity, contractor spend, and resource commitments in one place.

Coming Q2 2027
Purse
03 · Tome

Source of Truth

IN PROGRESS · Q4 2027 RELEASE TARGETED

The single place where everything about your game lives. Design docs, team, timeline, lore, tasks — without making project management feel like another job.

Coming Q4 2027
Tome
04 · Forge

Character Creation

CONCEPT IN DEVELOPMENT · 2028

Remix the assets in your Vault into brand-new characters — without rebuilding a character system in every new engine project.

Alpha in progress
Forge
Connected

They talk to each other.
That's the whole point.

Arcana isn't a bundle of disconnected apps. Every tool is intended to communicate with the others. Store your project docs in a file library in Vault, track your deliverables in Purse and view them in Tome, assign a task in Tome and see the time tracking in Purse. Your projects travel across the tools as you need them, and so does your data.

Vault
Assets ↔
Tome
References ↔
Forge
Remixes ↔
Purse
Costs ↔
One project graph · Four lenses · Local-first