The asset manager built by a game developer for game developers. One library, every project, 12 asset types, instant previews, bulk tagging — and it runs fast on the laptop you actually own.
Walkthroughs, workflow breakdowns, and feature deep-dives are being filmed now. They'll land on the ARCANA YouTube channel as the beta gets closer — subscribe on the waitlist to be the first to see them.
Point Vault at an asset pack, itch bundle, or messy downloads folder. It scans, detects asset kinds across 12 supported types, and stages them for review — no manual sorting. Rename, re-categorize, or reject in a single pass.
Pixel sprites, 3D models, audio waveforms, animations, shaders — all previewed inline without opening another app. Animated sprites scrub frame-by-frame. Audio plays. 3D orbits. You find it in seconds.
Bulk tag dozens of assets in one keystroke. Create custom collections like "Hero kit" or "Dungeon props". Filter by type, tag, collection, or creator. Your taxonomy, not someone else's.
Centralized mode copies assets into one vault-managed library. In-place mode leaves your files exactly where they are and builds an index. Switch modes per project. Neither mode will ever modify an original file without asking.
Vault was built to survive 100,000+ file libraries on a modest dev machine. Thumbnail caching, lazy-load, and a database-first architecture mean searching 50k sprites still feels instant.
One library, many games. Link assets to specific projects, share a tag vocabulary across all of them, and export the right subset to each game's folder structure when it's time to ship.
Vault's bulk import scans folders, auto-detects asset kinds, and lets you finalize hundreds of assets in one pass.